The Pathfinder Society is an organization dedicated to exploration of the world of Golarion.
Pathfinder Society |
While Venture-Captains are responsible for the day-to-day running of their Lodge, the Society as a whole is run by a secret ten-person group known as the Decumvirate. No one knows who sits in this group or what their ultimate goal is for the Society and the information they collect.
Sheila Heidmarch |
Besides the dozens of smaller missions, Pathfinders have played a part in three major events in Varisia. When Varisia was threatened by the re-appearance of the Runelord of Greed, Karzoug, after 10,000 years, it was a group of Pathfinders that led the attack on Karzoug’s city of Xin-Shalast and eventually killed him. It is also a Pathfinder, Koriah Azmerin, that has collected and documented the most information about the Darklands and its denizens. More recently, Pathfinders helped defeat Mad Queen Ileosa and her Gray Maidens in Korvosa, after she had killed her husband, the king, and was planning to sacrifice her subjects to attain immortality.
The Pathfinder Lodge is located in the upscale and prosperous Alabaster District. It also lies just north of the Menagerie, which the Heidmarch’s oversee for the city. The Heidmarch’s have built four cottages on the grounds of the manor for Pathfinders to stay in. Each is named after one of the ancient Thassilonian realms. They are named Eurythnia, Bakrakhan, Shalast and Haruka house. Each is a cozy stone cottage with slate-shingled roofs and stained glass windows depicting colorful Varisian designs. The main floor consists of an entry area, a common room with a wide stone hearth, and a den with a desk and writing materials. The second floor contains individual sleeping quarters for up to 8 people. The main house has a meeting room, den, dining hall and library for all Pathfinders to use. Typically, Sheila will meet with Pathfinder groups in the meeting room, which contains a long table and chairs and looks out over the grounds. The Lodge employs a small staff including a cook, maid, two servers, and a sage in the library. Although he has been gone for a short time, normally the gate is guarded by a guardsman named Ebrylis. Dinners are provided for all Pathfinders in the dining room at sunset, if they wish. The cottages are, however, the responsibility of the Pathfinders to keep clean and tidy. Although none of the Brotherhood has need of this service yet, a nearby ostler will stable and feed mounts (or large animal companions) for any Pathfinder, due to an arrangement with the Lodge.